Town: Vnör Lǟl Kez

Vnör Lǟl Kez

Vnör Lǟl Kez
Example Wood Elven architecture.
StateCovenent of Irus
ProvenceZröntsökid Diocese
RegionThèmêkê-dêjê Shrublands
Founded1190
Community LeaderMaster Zing Phrugremen
Area4 km2 (1 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation6708 m (-20941 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population1017
Population Density254 people per km2 (1017 people per mi2)
Town AuraCharm
Naming
Native nameVnör Lǟl Kez
Pronunciation/vno˞r/ /laːl/
Direct Translation[blank] [hood]
Translation[Not Yet Translated]

Vnör Lǟl Kez (/vno˞r/ /laːl/ [blank] [hood]) is a subtropical Town located in the Zröntsökid Diocese of the Covenent of Irus.

The name Vnör Lǟl Kez is derived from the Wood Elvish language, as Vnör Lǟl Kez was founded by Ghraingda Drimorlas, who was culturaly Wood Elven.

Climate

Vnör Lǟl Kez has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 15°C (59°F). Vnör Lǟl Kez receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of rain during the summer. Vnör Lǟl Kez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 6708 m (-20941 ft) above sea level.

Overview

Vnör Lǟl Kez was founded durring the late 13th century in summer of the year 1190, by Ghraingda Drimorlas. The establishment of Vnör Lǟl Kez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Vnör Lǟl Kez's construction back out of the project. Ghraingda Drimorlas pushed on reguardles, and Vnör Lǟl Kez was finished, but starts off as a terible place to live.

Vnör Lǟl Kez was built using the conventions of Wood Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Vnör Lǟl Kez is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Vnör Lǟl Kez is buildings are arranged within a network of crampt baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The town's cost-cutting-focused defences have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Vnör Lǟl Kez is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the town like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. There’s a patern to the panic. It’s not easy to see, and no one quite agrees on what it is, but the locals know and operate under this pattern. It shapes everything they do, and you feel as if you’ve almost worked it out only for some small detail to devastate your theory every time you try and comprehend it.

Civic Infrastructure

Vnör Lǟl Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vnör Lǟl Kez.

Vnör Lǟl Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vnör Lǟl Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vnör Lǟl Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vnör Lǟl Kez's public wards, blessings, and other arcane systems.

Vnör Lǟl Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Vnör Lǟl Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Vnör Lǟl Kez's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Vnör Lǟl Kez grains of dust blow into perfectly neat rows.

The Mud Elemental, Medium near Vnör Lǟl Kez are known to be quite timid.

Vnör Lǟl Kez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Mysticism energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4098 m2
    • Cattle and Similar Creatures: 254
    • Poultry: 3051
    • Swine: 203
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 101

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

300 of Vnör Lǟl Kez's population work within a Foundational Occupation.

697 of Vnör Lǟl Kez's population do not work in a formal occupation, but do contribute to the local economy. 20 (2%) are noncontributers.

Points of Interest

Vnör Lǟl Kez is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. The recitation of the hero's story remains a popular tavern and fair tale.

History